Academic Project – Advergaming & UX Strategy (2024)
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As a fashion retailer, Benetton seeks to stand out by introducing a playful, education-focused app aimed at engaging parents and children while expanding its market share. The goal is to move beyond traditional products and communicate in a different way—leveraging play to strengthen its brand image and build a deeper connection with its customers.
Children aged 2–10, and parents with young children.
Concept research, strategy, design, and UX/UI mockups
Even after falling a thousand times, children always end up learning how to walk. Our solution is built upon three instinctive actions: exploring, understanding, and learning. These principles come to life through a playful and educational experience featuring an app and a physical "box," connecting Benetton, parents, children, and their environment while championing ecological values.
A box accompanies the app, containing six mini-boxes, each given as a reward at the end of a chapter. Each mini-box contains: a mini plush toy, a recycled fabric item, an educational infographic, and a piece of jewelry (bracelet or pendant). This box creates a link between the physical and digital worlds, allowing children to better absorb information through a sensory approach.
A press relations campaign targeted at children's and family magazines, such as J'aime Lire, Astrapi, Pomme d'Api, and Magazine Parents, in order to directly reach parents and children through publications adapted to their world.
A digital campaign focused on targeted newsletters and display ads, with a particular emphasis on YouTube and videos specifically designed to captivate children and engage parents through the character of Polypetto